Much like its predecessor, CrossClash II is a traditional fighting game akin to "tournament" fighters such as the Street Fighter games, featuring one-on-one battles (although tag team modes are available featuring multiple fighters). Through these elements and plans for a long DLC roadmap, the goal was to create the "ultimate" crossover tournament fighter, being the genre's answer to Super Smash Bros. This was done by request of Faz, who felt like the original game didn't do enough to truly bring the various franchises together into one full experience. A variety of new game modes were also implemented, including a full story mode. However, more priority was put onto expanding the game's usage of the various media franchises it includes elements from, adding more music, stages, and characters from their worlds into the game. The traditional style of one-on-one fighting returns from CrossClash, with various quality-of-life improvements to freshen the game up. The game was directed by Faz, who also directed CrossClash. Faz Studios, the developers of the original game, return to helm the sequel, now publishing and distributing the game themselves, while the original was published by Nintendo. CrossClash II (クロスオーバークラッシュ II, Crossover Crash II) is a crossover fighting game and the sequel to CrossClash, released for the Nintendo Switch and Steam on September 21st, 2026, with a Nymbus port releasing on January 7th, 2027.
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